CFX TD at Technicolor Creative Studios

Stanowisko CFX TD
Opublikowano 14 May 2026
Wygasło 13 Jun 2026
Firma Technicolor Creative Studios
Lokalizacja Warsaw | PL
Rodzaj umowy Full Time

Opis stanowiska:

Najnowsze informacje o pracy w Technicolor Creative Studios na stanowisko CFX TD. If the CFX TD wolny etat w Warsaw odpowiada Twoim kwalifikacjom, prześlij swoje aktualne CV bezpośrednio przez portal Jobkos.

Pamiętaj, że proces rekrutacji wymaga spełnienia określonych wymogów firmy. Mamy nadzieję, że oferta pracy w Technicolor Creative Studios na stanowisko CFX TD poniżej odpowiada Twoim kwalifikacjom.

Firma Description The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms. We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production. We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences. We are The Mill. We create the extraordinary. This role can be remote in Francja, UK or Polska, but we cannot accept any applications from outside of these regions Job Description The Role The CFX TD will collaborate closely with our CG Supervisors, VFX Supervisors, Animation Leads, and other fellow artists and Production to develop high-quality CFX setups for Game Cinematics and Commercial VFX projects. Assets will encompass a variety, from stylized or photoreal human characters with a combination of hair, cloth, and skin interaction to creatures featuring muscle/skin simulation, feathers, and fur. Candidates should be prepared to enhance and streamline existing CFX workflows, primarily using Houdini for hair/cloth and skin simulation. They will create setups that can be applied and executed across multiple shots in large projects. The CFX TD will engage in collaboration with Mill artists and supervisors globally, focusing on LA projects with LA Supervisors and maintaining communication with the Mill teams in India. This role directly reports to the Heads of CG at the Mill LA. Additionally, they will closely collaborate with the Mill’s India office when handling extensive projects, taking on the role of lead artist and/or supervisor depending on the project's scale. Proficiency in using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is crucial. Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite. Details Local Report: LA Head(s) of CG Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators Responsibilities: Work efficiently and navigate a fast-paced environment Required to create setups for advanced characters and creatures potentially in Maya or Houdini, assist other members of the team in running these setups for shots. Work with the animation department to ensure that the rigs provide the necessary controls Participate in meetings with the global character team whenever necessary Ensure smooth operation of our CFX pipeline/workflows, maintaining existing technology, integrating, and exploring new CFX technologies. Develop effective scripts and plugins for the CFX workflows. Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs. Qualifications 8+ years experience minimum Must be a proactive and self-driven creative problem solver Excellent communication skills. Must demonstrate proficient rigging skills in their portfolio Proficiency in Python, MEL, C++, Maya API and creating plugins. Familiarity or proficiency with rigging muscle systems in Maya, Ziva, Houdini, or others Ability to research and develop new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using Python and Maya API. Willingness to learn and grow, with strong time and project management skills. Familiarity with Linux operating systems knowledge

Szczegóły oferty:

  • Firma: Technicolor Creative Studios
  • Stanowisko: CFX TD
  • Miejsce pracy: Warsaw
  • Kraj: PL

Jak złożyć aplikację:

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